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XNA Quake
17
th
July 2007
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The vertices that make up Quake's start.bsp map.
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Vertices are joined up by edges (rendered here as lines) to form faces.
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Quake uses a different standard coordinate system to XNA, so vertex component need to be swapped.
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The faces drawn as solid triangles with per-pixel fog to show depth.
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E1M1's start area.
18th July 2007
Introduction
VB6 Terrain
OpenWorld
Raycaster
SoftWorld
MDX DOOM
XNA Quake
17/07/2007
18/07/2007
23/07/2007
24/07/2007
25/07/2007
27/07/2007
29/07/2007
30/07/2007
31/07/2007
01/08/2007
02/08/2007
04/08/2007
05/08/2007
06/08/2007
08/08/2007
09/08/2007
14/08/2007
15/08/2007
19/08/2007
28/08/2007
02/09/2007
05/09/2007
06/09/2007
07/09/2007
09/09/2007
11/09/2007
12/09/2007
13/09/2007
Raytracer
BBC BASIC
XNA DOOM 3
Bletchley Park
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