Articles tagged “Marble Madness”
TI Z80 Development Gets Cool
This excites me greatly - integrating a debugging emulator into Latenite is very, very awesome. CoBB's emulator is incredibly good as a standalone, being able to step through your code instruction-by-instruction with breakpoints and a watch window or two is just amazing! I spent most of the last few days working on Brass - adding for loops to assemble blocks of code multiple times and a few file operations for people not happy with the behaviour of .incbin. I also remembered to release an XML help file for Latenite.
Scrolling Marbles, Fire Track ROM
Fire Track
Prompted by a PM from evolutional, I rebuilt a working-ish version of Fire Track. Download
Keys should be fairly self-explanatory; hold down button 1 and 2 as the ROM loads to get access to a cheat screen. Of course, you'll need an emulator; Emukon is a highly advanced, but suprisingly fast emulator (fast in that it lets me run GG ROMs at full speed on an old Pentium PC). I will be uploading all the source and tools in a zip at some point so you can experiment with some of the other features if need be.
Lost my Marbles
First up, happy Christmas (or "Seasons Greetings" to the politically-correct amongst you - I've never heard this supposed "Happy Holidays" said in this part of the world, and in any case the word Holiday seems to indicate religious goings-on in any case, so we'll be having none of that PC rubbish ). Back to the Z80
Having spent a week away in Normandy, marooned from the world of the Intarwebs and PC, I have come up with a potential new Z80 project. I had my Game Gear with me (naturally) and one of my games was the most excellent Game Gear port of Marble Madness:
The game is simple if you do not know it; you must guide a marble through an obstacle course to the finish in under a certain time.